Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
MossdeepCity_PokemonCenter_1F_EventObjects: @ 8532A38
object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_22224E, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 8, 4, 3, 7, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_22225C, 0
object_event 3, EVENT_OBJ_GFX_GIRL_1, 0, 3, 5, 3, 1, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_222265, 0
object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_22224E, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 8, 4, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_22225C, 0
object_event 3, EVENT_OBJ_GFX_GIRL_1, 0, 3, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, MossdeepCity_PokemonCenter_1F_EventScript_222265, 0
MossdeepCity_PokemonCenter_1F_MapWarps: @ 8532A80
warp_def 7, 8, 3, 2, MAP_MOSSDEEP_CITY