Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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MossdeepCity_StevensHouse_EventObjects: @ 8532C10
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object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, 10, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, 967
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, 1, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, 968
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object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 4, 3, 76, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, 727
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object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, 967
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, 968
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object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, 727
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MossdeepCity_StevensHouse_MapWarps: @ 8532C58
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warp_def 3, 7, 0, 6, MAP_MOSSDEEP_CITY
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