Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
MossdeepCity_StevensHouse_EventObjects: @ 8532C10
object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, 10, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, 967
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, 1, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, 968
object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 4, 3, 76, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, 727
object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, 967
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, 968
object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, 727
MossdeepCity_StevensHouse_MapWarps: @ 8532C58
warp_def 3, 7, 0, 6, MAP_MOSSDEEP_CITY