Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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MtPyre_4F_EventObjects: @ 8534F90
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object_event 1, EVENT_OBJ_GFX_HEX_MANIAC, 0, 11, 7, 3, 24, 1, 1, 1, 2, MtPyre_4F_EventScript_231C6E, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 11, 3, 1, 1, 1, 0, 0, MtPyre_4F_EventScript_291317, 1130
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object_event 1, EVENT_OBJ_GFX_HEX_MANIAC, 0, 11, 7, 3, MOVEMENT_TYPE_ROTATE_CLOCKWISE, 1, 1, 1, 2, MtPyre_4F_EventScript_231C6E, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MtPyre_4F_EventScript_291317, 1130
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MtPyre_4F_MapWarps: @ 8534FC0
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warp_def 10, 1, 3, 1, MAP_MT_PYRE_5F
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