Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
MtPyre_6F_EventObjects: @ 8535070
object_event 1, EVENT_OBJ_GFX_HEX_MANIAC, 0, 6, 3, 3, 23, 1, 1, 1, 3, MtPyre_6F_EventScript_231D3B, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 9, 3, 1, 1, 1, 0, 0, MtPyre_6F_EventScript_291331, 1089
object_event 3, EVENT_OBJ_GFX_PSYCHIC_M, 0, 10, 3, 3, 24, 1, 1, 1, 3, MtPyre_6F_EventScript_231D9D, 0
object_event 1, EVENT_OBJ_GFX_HEX_MANIAC, 0, 6, 3, 3, MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, 1, 1, 1, 3, MtPyre_6F_EventScript_231D3B, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MtPyre_6F_EventScript_291331, 1089
object_event 3, EVENT_OBJ_GFX_PSYCHIC_M, 0, 10, 3, 3, MOVEMENT_TYPE_ROTATE_CLOCKWISE, 1, 1, 1, 3, MtPyre_6F_EventScript_231D9D, 0
MtPyre_6F_MapWarps: @ 85350B8
warp_def 2, 1, 3, 0, MAP_MT_PYRE_5F