Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
OldaleTown_House1_EventObjects: @ 852D7B4
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 4, 3, 2, 1, 1, 0, 0, OldaleTown_House1_EventScript_1FBE86, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, OldaleTown_House1_EventScript_1FBE86, 0
OldaleTown_House1_MapWarps: @ 852D7CC
warp_def 3, 8, 0, 0, MAP_OLDALE_TOWN