Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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OldaleTown_House1_EventObjects: @ 852D7B4
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 4, 3, 2, 1, 1, 0, 0, OldaleTown_House1_EventScript_1FBE86, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, OldaleTown_House1_EventScript_1FBE86, 0
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OldaleTown_House1_MapWarps: @ 852D7CC
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warp_def 3, 8, 0, 0, MAP_OLDALE_TOWN
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