Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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OldaleTown_Mart_EventObjects: @ 852D95C
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, OldaleTown_Mart_EventScript_1FC240, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 5, 5, 3, 10, 0, 0, 0, 0, OldaleTown_Mart_EventScript_1FC28A, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 4, 3, 3, 0, 1, 0, 0, OldaleTown_Mart_EventScript_1FC2A9, 0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, OldaleTown_Mart_EventScript_1FC240, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, OldaleTown_Mart_EventScript_1FC28A, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 4, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, OldaleTown_Mart_EventScript_1FC2A9, 0
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OldaleTown_Mart_MapWarps: @ 852D9A4
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warp_def 3, 7, 0, 3, MAP_OLDALE_TOWN
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