Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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OldaleTown_PokemonCenter_1F_EventObjects: @ 852D844
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC01A, 0
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object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 4, 4, 3, 8, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC028, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 10, 6, 3, 10, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC031, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 3, 7, 3, 10, 1, 1, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC03A, 0
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC01A, 0
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object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC028, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 10, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC031, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 3, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, OldaleTown_PokemonCenter_1F_EventScript_1FC03A, 0
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OldaleTown_PokemonCenter_1F_MapWarps: @ 852D8A4
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warp_def 7, 8, 3, 2, MAP_OLDALE_TOWN
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