Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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PacifidlogTown_House1_EventObjects: @ 852EBA0
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object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 3, 5, 3, 8, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_20365D, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, 9, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_203666, 0
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object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_20365D, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_203666, 0
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PacifidlogTown_House1_MapWarps: @ 852EBD0
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warp_def 4, 8, 0, 1, MAP_PACIFIDLOG_TOWN
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