Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
PacifidlogTown_House1_EventObjects: @ 852EBA0
object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 3, 5, 3, 8, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_20365D, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, 9, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_203666, 0
object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_20365D, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_203666, 0
PacifidlogTown_House1_MapWarps: @ 852EBD0
warp_def 4, 8, 0, 1, MAP_PACIFIDLOG_TOWN