Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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PacifidlogTown_House2_EventObjects: @ 852EBF4
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object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 5, 3, 8, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203792, 0
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object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 8, 6, 3, 1, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203891, 0
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object_event 3, EVENT_OBJ_GFX_AZURILL, 0, 1, 7, 3, 1, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_2038AC, 0
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object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203792, 0
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object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 8, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203891, 0
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object_event 3, EVENT_OBJ_GFX_AZURILL, 0, 1, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_2038AC, 0
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PacifidlogTown_House2_MapWarps: @ 852EC3C
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warp_def 4, 8, 0, 2, MAP_PACIFIDLOG_TOWN
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