Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
PacifidlogTown_House2_EventObjects: @ 852EBF4
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 5, 3, 8, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203792, 0
object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 8, 6, 3, 1, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203891, 0
object_event 3, EVENT_OBJ_GFX_AZURILL, 0, 1, 7, 3, 1, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_2038AC, 0
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203792, 0
object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 8, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_203891, 0
object_event 3, EVENT_OBJ_GFX_AZURILL, 0, 1, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, PacifidlogTown_House2_EventScript_2038AC, 0
PacifidlogTown_House2_MapWarps: @ 852EC3C
warp_def 4, 8, 0, 2, MAP_PACIFIDLOG_TOWN