Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
PacifidlogTown_House3_EventObjects: @ 852EC60
object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 3, 5, 3, 18, 0, 0, 0, 0, PacifidlogTown_House3_EventScript_203CB5, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, 10, 1, 1, 0, 0, PacifidlogTown_House3_EventScript_203C11, 0
object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 0, 0, 0, 0, PacifidlogTown_House3_EventScript_203CB5, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, PacifidlogTown_House3_EventScript_203C11, 0
PacifidlogTown_House3_MapWarps: @ 852EC90
warp_def 4, 8, 0, 3, MAP_PACIFIDLOG_TOWN