Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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PacifidlogTown_House3_EventObjects: @ 852EC60
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object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 3, 5, 3, 18, 0, 0, 0, 0, PacifidlogTown_House3_EventScript_203CB5, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, 10, 1, 1, 0, 0, PacifidlogTown_House3_EventScript_203C11, 0
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object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 0, 0, 0, 0, PacifidlogTown_House3_EventScript_203CB5, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, PacifidlogTown_House3_EventScript_203C11, 0
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PacifidlogTown_House3_MapWarps: @ 852EC90
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warp_def 4, 8, 0, 3, MAP_PACIFIDLOG_TOWN
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