Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
PacifidlogTown_House4_EventObjects: @ 852ECB4
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, 8, 0, 0, 0, 0, PacifidlogTown_House4_EventScript_203F55, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 7, 5, 3, 2, 1, 1, 0, 0, PacifidlogTown_House4_EventScript_203F4C, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 4, 3, 2, 1, 1, 0, 0, PacifidlogTown_House4_EventScript_203F5E, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PacifidlogTown_House4_EventScript_203F55, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 7, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, PacifidlogTown_House4_EventScript_203F4C, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, PacifidlogTown_House4_EventScript_203F5E, 0
PacifidlogTown_House4_MapWarps: @ 852ECFC
warp_def 4, 8, 0, 4, MAP_PACIFIDLOG_TOWN