Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
PacifidlogTown_House5_EventObjects: @ 852ED20
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 4, 3, 10, 0, 0, 0, 0, PacifidlogTown_House5_EventScript_204111, 0
object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 4, 3, 10, 0, 0, 0, 0, PacifidlogTown_House5_EventScript_204137, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, PacifidlogTown_House5_EventScript_204111, 0
object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, PacifidlogTown_House5_EventScript_204137, 0
PacifidlogTown_House5_MapWarps: @ 852ED50
warp_def 4, 8, 0, 5, MAP_PACIFIDLOG_TOWN