Use movement type constants in object_event macros
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@@ -1,13 +1,13 @@
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PetalburgCity_EventObjects: @ 8525FD0
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 16, 18, 3, 2, 1, 1, 0, 0, PetalburgCity_EventScript_1DC3FD, 728
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object_event 2, EVENT_OBJ_GFX_WALLY, 0, 15, 10, 3, 7, 0, 0, 0, 0, 0x0, 726
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 8, 22, 3, 8, 0, 0, 0, 0, PetalburgCity_EventScript_1DC3E6, 0
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object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 20, 10, 3, 3, 0, 1, 0, 0, PetalburgCity_EventScript_1DC488, 0
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object_event 5, EVENT_OBJ_GFX_MAN_3, 0, 15, 10, 3, 7, 0, 0, 0, 0, 0x0, 830
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object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 19, 2, 3, 1, 0, 0, 0, 0, PetalburgCity_EventScript_2910B4, 1039
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object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 28, 3, 1, 0, 0, 0, 0, PetalburgCity_EventScript_2910C1, 1040
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object_event 8, EVENT_OBJ_GFX_BOY_2, 0, 12, 15, 3, 1, 0, 0, 0, 0, PetalburgCity_EventScript_1DC82E, 0
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object_event 9, EVENT_OBJ_GFX_SCOTT, 0, 13, 12, 3, 1, 1, 1, 0, 0, 0x0, 995
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 16, 18, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, PetalburgCity_EventScript_1DC3FD, 728
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object_event 2, EVENT_OBJ_GFX_WALLY, 0, 15, 10, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 726
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 8, 22, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PetalburgCity_EventScript_1DC3E6, 0
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object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 20, 10, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, PetalburgCity_EventScript_1DC488, 0
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object_event 5, EVENT_OBJ_GFX_MAN_3, 0, 15, 10, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 830
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object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 19, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, PetalburgCity_EventScript_2910B4, 1039
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object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 28, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, PetalburgCity_EventScript_2910C1, 1040
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object_event 8, EVENT_OBJ_GFX_BOY_2, 0, 12, 15, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, PetalburgCity_EventScript_1DC82E, 0
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object_event 9, EVENT_OBJ_GFX_SCOTT, 0, 13, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 995
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PetalburgCity_MapWarps: @ 85260A8
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warp_def 10, 19, 0, 0, MAP_PETALBURG_CITY_HOUSE1
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