Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
PetalburgCity_House1_EventObjects: @ 852F0BC
object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 7, 4, 3, 2, 2, 2, 0, 0, PetalburgCity_House1_EventScript_2077A3, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 4, 4, 3, 8, 0, 0, 0, 0, PetalburgCity_House1_EventScript_20779A, 0
object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 7, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 2, 2, 0, 0, PetalburgCity_House1_EventScript_2077A3, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PetalburgCity_House1_EventScript_20779A, 0
PetalburgCity_House1_MapWarps: @ 852F0EC
warp_def 3, 8, 0, 0, MAP_PETALBURG_CITY