Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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PetalburgCity_House2_EventObjects: @ 852F110
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 2, 5, 3, 2, 1, 1, 0, 0, PetalburgCity_House2_EventScript_2078F3, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 7, 5, 3, 8, 0, 0, 0, 0, PetalburgCity_House2_EventScript_2078FC, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 2, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, PetalburgCity_House2_EventScript_2078F3, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PetalburgCity_House2_EventScript_2078FC, 0
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PetalburgCity_House2_MapWarps: @ 852F140
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warp_def 3, 7, 0, 4, MAP_PETALBURG_CITY
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