Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
Route104_MrBrineysHouse_EventObjects: @ 8533AD4
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 3, 3, 50, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229D67, 739
object_event 2, EVENT_OBJ_GFX_WINGULL, 0, 6, 3, 3, 8, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229E5D, 881
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 3, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229D67, 739
object_event 2, EVENT_OBJ_GFX_WINGULL, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229E5D, 881
Route104_MrBrineysHouse_MapWarps: @ 8533B04
warp_def 5, 8, 0, 0, MAP_ROUTE104