Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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Route104_MrBrineysHouse_EventObjects: @ 8533AD4
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 3, 3, 50, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229D67, 739
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object_event 2, EVENT_OBJ_GFX_WINGULL, 0, 6, 3, 3, 8, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229E5D, 881
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 3, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229D67, 739
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object_event 2, EVENT_OBJ_GFX_WINGULL, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 3, 3, 0, 0, Route104_MrBrineysHouse_EventScript_229E5D, 881
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Route104_MrBrineysHouse_MapWarps: @ 8533B04
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warp_def 5, 8, 0, 0, MAP_ROUTE104
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