Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,9 +1,9 @@
Route106_EventObjects: @ 85287E4
object_event 1, EVENT_OBJ_GFX_SWIMMER_M, 0, 18, 5, 1, 27, 4, 0, 1, 3, Route106_EventScript_1EE493, 0
object_event 2, EVENT_OBJ_GFX_SWIMMER_F, 0, 29, 10, 1, 1, 0, 0, 1, 3, Route106_EventScript_1EE4AA, 0
object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 51, 14, 3, 10, 0, 0, 1, 4, Route106_EventScript_1EE4C1, 0
object_event 4, EVENT_OBJ_GFX_FISHERMAN, 0, 65, 14, 3, 1, 0, 0, 1, 3, Route106_EventScript_1EE523, 0
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 14, 3, 1, 0, 0, 0, 0, Route106_EventScript_290D40, 1004
object_event 1, EVENT_OBJ_GFX_SWIMMER_M, 0, 18, 5, 1, MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT, 4, 0, 1, 3, Route106_EventScript_1EE493, 0
object_event 2, EVENT_OBJ_GFX_SWIMMER_F, 0, 29, 10, 1, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 1, 3, Route106_EventScript_1EE4AA, 0
object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 51, 14, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 4, Route106_EventScript_1EE4C1, 0
object_event 4, EVENT_OBJ_GFX_FISHERMAN, 0, 65, 14, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 1, 3, Route106_EventScript_1EE523, 0
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 14, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route106_EventScript_290D40, 1004
Route106_MapWarps: @ 852885C
warp_def 48, 16, 0, 0, MAP_GRANITE_CAVE_1F