Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+4 -4
View File
@@ -1,8 +1,8 @@
Route109_SeashoreHouse_EventObjects: @ 853DDE8
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 6, 2, 3, 8, 0, 0, 0, 0, Route109_SeashoreHouse_EventScript_2693FE, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 2, 3, 3, 8, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_2694E2, 0
object_event 3, EVENT_OBJ_GFX_TUBER_M, 0, 14, 9, 3, 9, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_269518, 0
object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 10, 5, 3, 14, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_2694FD, 0
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 6, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, Route109_SeashoreHouse_EventScript_2693FE, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_2694E2, 0
object_event 3, EVENT_OBJ_GFX_TUBER_M, 0, 14, 9, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_269518, 0
object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 10, 5, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 0, 1, 2, Route109_SeashoreHouse_EventScript_2694FD, 0
Route109_SeashoreHouse_MapWarps: @ 853DE48
warp_def 6, 9, 0, 0, MAP_ROUTE109