Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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Route110_TrickHousePuzzle2_EventObjects: @ 853E128
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object_event 1, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 13, 10, 3, 10, 0, 0, 1, 1, Route110_TrickHousePuzzle2_EventScript_26BC75, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 10, 17, 3, 8, 0, 0, 1, 4, Route110_TrickHousePuzzle2_EventScript_26BC8C, 0
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object_event 3, EVENT_OBJ_GFX_GIRL_3, 0, 11, 9, 3, 9, 0, 0, 1, 2, Route110_TrickHousePuzzle2_EventScript_26BCA3, 0
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object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 8, 17, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle2_EventScript_291428, 1062
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object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle2_EventScript_29141B, 1061
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object_event 1, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 13, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, Route110_TrickHousePuzzle2_EventScript_26BC75, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 10, 17, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, Route110_TrickHousePuzzle2_EventScript_26BC8C, 0
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object_event 3, EVENT_OBJ_GFX_GIRL_3, 0, 11, 9, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 2, Route110_TrickHousePuzzle2_EventScript_26BCA3, 0
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object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 8, 17, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle2_EventScript_291428, 1062
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object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle2_EventScript_29141B, 1061
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Route110_TrickHousePuzzle2_MapWarps: @ 853E1A0
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warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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