Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,11 +1,11 @@
Route110_TrickHousePuzzle3_EventObjects: @ 853E218
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 7, 19, 3, 8, 0, 0, 1, 2, Route110_TrickHousePuzzle3_EventScript_26C5C4, 0
object_event 2, EVENT_OBJ_GFX_PICNICKER, 0, 4, 4, 3, 10, 0, 0, 1, 1, Route110_TrickHousePuzzle3_EventScript_26C5DB, 0
object_event 3, EVENT_OBJ_GFX_HIKER, 0, 10, 10, 3, 8, 0, 0, 1, 1, Route110_TrickHousePuzzle3_EventScript_26C5F2, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 2, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle3_EventScript_291442, 1064
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 2, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle3_EventScript_291435, 1063
object_event 6, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 1, 20, 3, 1, 1, 1, 0, 0, Route110_TrickHousePuzzle3_EventScript_2907A6, 21
object_event 7, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 2, 21, 3, 1, 1, 1, 0, 0, Route110_TrickHousePuzzle3_EventScript_2907A6, 22
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 7, 19, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 2, Route110_TrickHousePuzzle3_EventScript_26C5C4, 0
object_event 2, EVENT_OBJ_GFX_PICNICKER, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, Route110_TrickHousePuzzle3_EventScript_26C5DB, 0
object_event 3, EVENT_OBJ_GFX_HIKER, 0, 10, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, Route110_TrickHousePuzzle3_EventScript_26C5F2, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 1, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle3_EventScript_291442, 1064
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle3_EventScript_291435, 1063
object_event 6, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 1, 20, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, Route110_TrickHousePuzzle3_EventScript_2907A6, 21
object_event 7, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 2, 21, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, Route110_TrickHousePuzzle3_EventScript_2907A6, 22
Route110_TrickHousePuzzle3_MapWarps: @ 853E2C0
warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE