Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,8 +1,8 @@
Route110_TrickHousePuzzle6_EventObjects: @ 853E6D0
object_event 1, EVENT_OBJ_GFX_PICNICKER, 0, 7, 9, 3, 10, 0, 0, 1, 1, Route110_TrickHousePuzzle6_EventScript_26DDE1, 0
object_event 2, EVENT_OBJ_GFX_MAN_6, 0, 11, 10, 3, 10, 0, 0, 1, 3, Route110_TrickHousePuzzle6_EventScript_26DDF8, 0
object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 4, 5, 3, 7, 0, 0, 1, 1, Route110_TrickHousePuzzle6_EventScript_26DE0F, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 11, 21, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle6_EventScript_29145C, 1067
object_event 1, EVENT_OBJ_GFX_PICNICKER, 0, 7, 9, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, Route110_TrickHousePuzzle6_EventScript_26DDE1, 0
object_event 2, EVENT_OBJ_GFX_MAN_6, 0, 11, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 3, Route110_TrickHousePuzzle6_EventScript_26DDF8, 0
object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, Route110_TrickHousePuzzle6_EventScript_26DE0F, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 11, 21, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle6_EventScript_29145C, 1067
Route110_TrickHousePuzzle6_MapWarps: @ 853E730
warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE