Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,13 +1,13 @@
Route110_TrickHousePuzzle7_EventObjects: @ 853E768
object_event 1, EVENT_OBJ_GFX_PSYCHIC_M, 0, 9, 20, 0, 10, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E389, 0
object_event 2, EVENT_OBJ_GFX_LASS, 0, 10, 2, 0, 7, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3B7, 0
object_event 3, EVENT_OBJ_GFX_HEX_MANIAC, 0, 8, 17, 0, 9, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3A0, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 12, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle7_EventScript_291469, 1068
object_event 5, EVENT_OBJ_GFX_PSYCHIC_M, 0, 9, 2, 3, 8, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3E5, 0
object_event 6, EVENT_OBJ_GFX_LASS, 0, 8, 13, 3, 7, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3CE, 0
object_event 7, EVENT_OBJ_GFX_GENTLEMAN, 0, 9, 12, 3, 9, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3FC, 0
object_event 8, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 4, 17, 0, 1, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 4, 6, 0, 1, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_PSYCHIC_M, 0, 9, 20, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E389, 0
object_event 2, EVENT_OBJ_GFX_LASS, 0, 10, 2, 0, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3B7, 0
object_event 3, EVENT_OBJ_GFX_HEX_MANIAC, 0, 8, 17, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3A0, 0
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle7_EventScript_291469, 1068
object_event 5, EVENT_OBJ_GFX_PSYCHIC_M, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3E5, 0
object_event 6, EVENT_OBJ_GFX_LASS, 0, 8, 13, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3CE, 0
object_event 7, EVENT_OBJ_GFX_GENTLEMAN, 0, 9, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 1, Route110_TrickHousePuzzle7_EventScript_26E3FC, 0
object_event 8, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 4, 17, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 4, 6, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
Route110_TrickHousePuzzle7_MapWarps: @ 853E840
warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE