Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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Route110_TrickHousePuzzle8_EventObjects: @ 853E908
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 1, 10, 3, 7, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E81F, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, 10, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E84D, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 8, 17, 3, 9, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E836, 0
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object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 2, 2, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle8_EventScript_291476, 1069
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 1, 10, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E81F, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E84D, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 8, 17, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, Route110_TrickHousePuzzle8_EventScript_26E836, 0
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object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 2, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, Route110_TrickHousePuzzle8_EventScript_291476, 1069
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Route110_TrickHousePuzzle8_MapWarps: @ 853E968
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warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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