Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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Route111_WinstrateFamilysHouse_EventObjects: @ 8533B94
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object_event 1, EVENT_OBJ_GFX_LASS, 0, 7, 5, 3, 9, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4E8, 0
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object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 4, 5, 3, 10, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A48D, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 4, 3, 9, 1, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4A2, 0
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object_event 4, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 4, 4, 3, 10, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4FD, 0
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object_event 1, EVENT_OBJ_GFX_LASS, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4E8, 0
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object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A48D, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4A2, 0
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object_event 4, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, Route111_WinstrateFamilysHouse_EventScript_22A4FD, 0
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Route111_WinstrateFamilysHouse_MapWarps: @ 8533BF4
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warp_def 3, 7, 0, 0, MAP_ROUTE111
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