Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
Route113_GlassWorkshop_EventObjects: @ 853EA78
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 3, 3, 8, 0, 0, 0, 0, Route113_GlassWorkshop_EventScript_26ED1E, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 5, 4, 3, 2, 1, 1, 0, 0, Route113_GlassWorkshop_EventScript_26F194, 0
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, Route113_GlassWorkshop_EventScript_26ED1E, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 5, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, Route113_GlassWorkshop_EventScript_26F194, 0
Route113_GlassWorkshop_MapWarps: @ 853EAA8
warp_def 3, 8, 0, 0, MAP_ROUTE113