Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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Route113_GlassWorkshop_EventObjects: @ 853EA78
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 3, 3, 8, 0, 0, 0, 0, Route113_GlassWorkshop_EventScript_26ED1E, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 5, 4, 3, 2, 1, 1, 0, 0, Route113_GlassWorkshop_EventScript_26F194, 0
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, Route113_GlassWorkshop_EventScript_26ED1E, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 5, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, Route113_GlassWorkshop_EventScript_26F194, 0
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Route113_GlassWorkshop_MapWarps: @ 853EAA8
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warp_def 3, 8, 0, 0, MAP_ROUTE113
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