Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
Route114_FossilManiacsHouse_EventObjects: @ 8533CFC
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 3, 2, 3, 8, 1, 1, 0, 0, Route114_FossilManiacsHouse_EventScript_22AD3A, 0
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, Route114_FossilManiacsHouse_EventScript_22AD3A, 0
Route114_FossilManiacsHouse_MapWarps: @ 8533D14
warp_def 4, 7, 0, 1, MAP_ROUTE114