Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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Route114_FossilManiacsHouse_EventObjects: @ 8533CFC
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object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 3, 2, 3, 8, 1, 1, 0, 0, Route114_FossilManiacsHouse_EventScript_22AD3A, 0
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object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, Route114_FossilManiacsHouse_EventScript_22AD3A, 0
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Route114_FossilManiacsHouse_MapWarps: @ 8533D14
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warp_def 4, 7, 0, 1, MAP_ROUTE114
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