Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
Route124_DivingTreasureHuntersHouse_EventObjects: @ 853ED9C
object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 5, 4, 0, 9, 0, 0, 0, 0, Route124_DivingTreasureHuntersHouse_EventScript_270A32, 0
object_event 1, EVENT_OBJ_GFX_MAN_6, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, Route124_DivingTreasureHuntersHouse_EventScript_270A32, 0
Route124_DivingTreasureHuntersHouse_MapWarps: @ 853EDB4
warp_def 3, 8, 0, 0, MAP_ROUTE124