Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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Route130_EventObjects: @ 852CA40
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object_event 1, EVENT_OBJ_GFX_SWIMMER_M, 0, 70, 21, 1, 51, 3, 6, 1, 3, Route130_EventScript_1F73BF, 0
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object_event 2, EVENT_OBJ_GFX_SWIMMER_F, 0, 7, 21, 1, 26, 1, 4, 1, 5, Route130_EventScript_1F73D6, 0
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object_event 3, EVENT_OBJ_GFX_BERRY_TREE, 0, 52, 9, 3, 12, 0, 0, 0, 82, BerryTreeScript, 17
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object_event 4, EVENT_OBJ_GFX_SWIMMER_M, 0, 7, 30, 1, 25, 1, 4, 1, 5, Route130_EventScript_1F73ED, 0
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object_event 1, EVENT_OBJ_GFX_SWIMMER_M, 0, 70, 21, 1, MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN, 3, 6, 1, 3, Route130_EventScript_1F73BF, 0
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object_event 2, EVENT_OBJ_GFX_SWIMMER_F, 0, 7, 21, 1, MOVEMENT_TYPE_WALK_DOWN_AND_UP, 1, 4, 1, 5, Route130_EventScript_1F73D6, 0
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object_event 3, EVENT_OBJ_GFX_BERRY_TREE, 0, 52, 9, 3, MOVEMENT_TYPE_BERRY_TREE_GROWTH, 0, 0, 0, 82, BerryTreeScript, 17
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object_event 4, EVENT_OBJ_GFX_SWIMMER_M, 0, 7, 30, 1, MOVEMENT_TYPE_WALK_UP_AND_DOWN, 1, 4, 1, 5, Route130_EventScript_1F73ED, 0
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Route130_MapEvents:: @ 852CAA0
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map_events Route130_EventObjects, 0x0, 0x0, 0x0
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