Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
RustboroCity_CuttersHouse_EventObjects: @ 8530A1C
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 7, 5, 3, 10, 0, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215BD4, 0
object_event 2, EVENT_OBJ_GFX_LASS, 0, 9, 2, 3, 5, 1, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215C0A, 0
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215BD4, 0
object_event 2, EVENT_OBJ_GFX_LASS, 0, 9, 2, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215C0A, 0
RustboroCity_CuttersHouse_MapWarps: @ 8530A4C
warp_def 5, 8, 0, 8, MAP_RUSTBORO_CITY