Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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RustboroCity_CuttersHouse_EventObjects: @ 8530A1C
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 7, 5, 3, 10, 0, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215BD4, 0
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object_event 2, EVENT_OBJ_GFX_LASS, 0, 9, 2, 3, 5, 1, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215C0A, 0
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215BD4, 0
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object_event 2, EVENT_OBJ_GFX_LASS, 0, 9, 2, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, RustboroCity_CuttersHouse_EventScript_215C0A, 0
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RustboroCity_CuttersHouse_MapWarps: @ 8530A4C
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warp_def 5, 8, 0, 8, MAP_RUSTBORO_CITY
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