Use movement type constants in object_event macros
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@@ -1,10 +1,10 @@
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RustboroCity_DevonCorp_2F_EventObjects: @ 8530408
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 5, 3, 7, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_21186F, 0
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object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 1, 5, 3, 10, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_211886, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, 15, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118B0, 0
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object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 5, 3, 7, 0, 10, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118DA, 0
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object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 8, 3, 7, 1, 1, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118F1, 0
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object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 5, 3, 7, 1, 1, 0, 0, RustboroCity_DevonCorp_2F_EventScript_211BCF, 0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_21186F, 0
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object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_211886, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 0, 0, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118B0, 0
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object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 10, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118DA, 0
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object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, RustboroCity_DevonCorp_2F_EventScript_2118F1, 0
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object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 5, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, RustboroCity_DevonCorp_2F_EventScript_211BCF, 0
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RustboroCity_DevonCorp_2F_MapWarps: @ 8530498
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warp_def 14, 1, 0, 2, MAP_RUSTBORO_CITY_DEVON_CORP_1F
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