Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,7 +1,7 @@
RustboroCity_DevonCorp_3F_EventObjects: @ 85304BC
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 17, 5, 3, 9, 0, 0, 0, 0, RustboroCity_DevonCorp_3F_EventScript_21256C, 0
object_event 2, EVENT_OBJ_GFX_MAN_2, 0, 3, 5, 3, 10, 0, 0, 0, 0, RustboroCity_DevonCorp_3F_EventScript_2125E1, 949
object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 15, 5, 3, 76, 1, 1, 0, 0, RustboroCity_DevonCorp_3F_EventScript_21256C, 0
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 17, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, RustboroCity_DevonCorp_3F_EventScript_21256C, 0
object_event 2, EVENT_OBJ_GFX_MAN_2, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_DevonCorp_3F_EventScript_2125E1, 949
object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 15, 5, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, RustboroCity_DevonCorp_3F_EventScript_21256C, 0
RustboroCity_DevonCorp_3F_MapWarps: @ 8530504
warp_def 2, 1, 0, 1, MAP_RUSTBORO_CITY_DEVON_CORP_2F