Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
RustboroCity_Flat2_1F_EventObjects: @ 8530AC4
object_event 1, EVENT_OBJ_GFX_SKITTY, 0, 11, 4, 3, 9, 0, 0, 0, 0, RustboroCity_Flat2_1F_EventScript_215F80, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 8, 4, 3, 10, 0, 0, 0, 0, RustboroCity_Flat2_1F_EventScript_215F77, 0
object_event 1, EVENT_OBJ_GFX_SKITTY, 0, 11, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, RustboroCity_Flat2_1F_EventScript_215F80, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 8, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_Flat2_1F_EventScript_215F77, 0
RustboroCity_Flat2_1F_MapWarps: @ 8530AF4
warp_def 2, 8, 0, 10, MAP_RUSTBORO_CITY