Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
RustboroCity_Flat2_2F_EventObjects: @ 8530B20
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 11, 4, 3, 10, 0, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FD8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 7, 3, 3, 5, 2, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FE1, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 11, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FD8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 2, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FE1, 0
RustboroCity_Flat2_2F_MapWarps: @ 8530B50
warp_def 3, 1, 0, 2, MAP_RUSTBORO_CITY_FLAT2_1F