Use movement type constants in object_event macros
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
RustboroCity_Flat2_2F_EventObjects: @ 8530B20
|
||||
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 11, 4, 3, 10, 0, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FD8, 0
|
||||
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 7, 3, 3, 5, 2, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FE1, 0
|
||||
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 11, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FD8, 0
|
||||
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 2, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FE1, 0
|
||||
|
||||
RustboroCity_Flat2_2F_MapWarps: @ 8530B50
|
||||
warp_def 3, 1, 0, 2, MAP_RUSTBORO_CITY_FLAT2_1F
|
||||
|
||||
Reference in New Issue
Block a user