Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
RustboroCity_Flat2_3F_EventObjects: @ 8530B74
object_event 1, EVENT_OBJ_GFX_MAN_7, 0, 7, 3, 3, 5, 2, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216117, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 12, 2, 3, 8, 0, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216120, 0
object_event 1, EVENT_OBJ_GFX_MAN_7, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 2, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216117, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 12, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216120, 0
RustboroCity_Flat2_3F_MapWarps: @ 8530BA4
warp_def 1, 1, 0, 1, MAP_RUSTBORO_CITY_FLAT2_2F