Use movement type constants in object_event macros
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
RustboroCity_Flat2_3F_EventObjects: @ 8530B74
|
||||
object_event 1, EVENT_OBJ_GFX_MAN_7, 0, 7, 3, 3, 5, 2, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216117, 0
|
||||
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 12, 2, 3, 8, 0, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216120, 0
|
||||
object_event 1, EVENT_OBJ_GFX_MAN_7, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 2, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216117, 0
|
||||
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 12, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_Flat2_3F_EventScript_216120, 0
|
||||
|
||||
RustboroCity_Flat2_3F_MapWarps: @ 8530BA4
|
||||
warp_def 1, 1, 0, 1, MAP_RUSTBORO_CITY_FLAT2_2F
|
||||
|
||||
Reference in New Issue
Block a user