Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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RustboroCity_Gym_EventObjects: @ 8530538
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object_event 1, EVENT_OBJ_GFX_ROXANNE, 0, 5, 2, 3, 8, 0, 0, 0, 0, RustboroCity_Gym_EventScript_212F31, 0
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object_event 2, EVENT_OBJ_GFX_YOUNGSTER, 0, 5, 13, 3, 8, 0, 0, 1, 2, RustboroCity_Gym_EventScript_212FE3, 0
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object_event 3, EVENT_OBJ_GFX_YOUNGSTER, 0, 3, 9, 3, 9, 0, 0, 1, 3, RustboroCity_Gym_EventScript_212FFA, 0
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object_event 4, EVENT_OBJ_GFX_MAN_2, 0, 3, 18, 3, 8, 0, 0, 0, 0, RustboroCity_Gym_EventScript_213028, 0
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object_event 5, EVENT_OBJ_GFX_HIKER, 0, 1, 6, 3, 8, 1, 1, 1, 3, RustboroCity_Gym_EventScript_213011, 0
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object_event 1, EVENT_OBJ_GFX_ROXANNE, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_Gym_EventScript_212F31, 0
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object_event 2, EVENT_OBJ_GFX_YOUNGSTER, 0, 5, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 2, RustboroCity_Gym_EventScript_212FE3, 0
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object_event 3, EVENT_OBJ_GFX_YOUNGSTER, 0, 3, 9, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 3, RustboroCity_Gym_EventScript_212FFA, 0
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object_event 4, EVENT_OBJ_GFX_MAN_2, 0, 3, 18, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_Gym_EventScript_213028, 0
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object_event 5, EVENT_OBJ_GFX_HIKER, 0, 1, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 3, RustboroCity_Gym_EventScript_213011, 0
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RustboroCity_Gym_MapWarps: @ 85305B0
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warp_def 5, 19, 0, 0, MAP_RUSTBORO_CITY
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