Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
RustboroCity_House1_EventObjects: @ 85309C8
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 6, 4, 3, 9, 0, 0, 0, 0, RustboroCity_House1_EventScript_21593F, 0
object_event 2, EVENT_OBJ_GFX_HIKER, 0, 9, 2, 3, 8, 0, 0, 0, 0, RustboroCity_House1_EventScript_2159DF, 0
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, RustboroCity_House1_EventScript_21593F, 0
object_event 2, EVENT_OBJ_GFX_HIKER, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_House1_EventScript_2159DF, 0
RustboroCity_House1_MapWarps: @ 85309F8
warp_def 5, 7, 0, 7, MAP_RUSTBORO_CITY