Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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RustboroCity_House2_EventObjects: @ 8530A70
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 4, 4, 3, 8, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EB4, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 4, 5, 3, 7, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EBD, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EB4, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EBD, 0
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RustboroCity_House2_MapWarps: @ 8530AA0
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warp_def 5, 8, 0, 9, MAP_RUSTBORO_CITY
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