Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
RustboroCity_House2_EventObjects: @ 8530A70
object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 4, 4, 3, 8, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EB4, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 4, 5, 3, 7, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EBD, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EB4, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_2, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EBD, 0
RustboroCity_House2_MapWarps: @ 8530AA0
warp_def 5, 8, 0, 9, MAP_RUSTBORO_CITY