Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
RustboroCity_House3_EventObjects: @ 8530BC0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 4, 5, 3, 10, 0, 0, 0, 0, RustboroCity_House3_EventScript_216191, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 7, 5, 3, 9, 0, 0, 0, 0, RustboroCity_House3_EventScript_21619A, 0
object_event 3, EVENT_OBJ_GFX_PIKACHU, 0, 4, 4, 3, 8, 0, 0, 0, 0, RustboroCity_House3_EventScript_2161A3, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_House3_EventScript_216191, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, RustboroCity_House3_EventScript_21619A, 0
object_event 3, EVENT_OBJ_GFX_PIKACHU, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_House3_EventScript_2161A3, 0
RustboroCity_House3_MapWarps: @ 8530C08
warp_def 5, 8, 0, 11, MAP_RUSTBORO_CITY