Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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SSTidalCorridor_EventObjects: @ 853A158
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 1, 11, 3, 7, 0, 0, 0, 0, SSTidalCorridor_EventScript_23C119, 0
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object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 16, 7, 3, 3, 0, 2, 0, 0, SSTidalCorridor_EventScript_23C1A3, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 2, 3, 8, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0D9, 950
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object_event 4, EVENT_OBJ_GFX_WINGULL, 0, 7, 2, 3, 1, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0E2, 950
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object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 9, 10, 3, 9, 0, 0, 0, 0, 0x0, 810
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 1, 11, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SSTidalCorridor_EventScript_23C119, 0
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object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 16, 7, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 2, 0, 0, SSTidalCorridor_EventScript_23C1A3, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0D9, 950
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object_event 4, EVENT_OBJ_GFX_WINGULL, 0, 7, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0E2, 950
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object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 9, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 810
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SSTidalCorridor_MapWarps: @ 853A1D0
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warp_def 4, 9, 3, 0, MAP_SS_TIDAL_ROOMS
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