Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SeafloorCavern_Room4_EventObjects: @ 8535994
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 5, 8, 3, 17, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234C9C, 946
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object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 5, 12, 3, 7, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234CB3, 946
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 5, 8, 3, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234C9C, 946
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object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 5, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234CB3, 946
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SeafloorCavern_Room4_MapWarps: @ 85359C4
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warp_def 13, 1, 3, 1, MAP_SEAFLOOR_CAVERN_ROOM2
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