Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
SeafloorCavern_Room4_EventObjects: @ 8535994
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 5, 8, 3, 17, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234C9C, 946
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 5, 12, 3, 7, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234CB3, 946
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 5, 8, 3, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234C9C, 946
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 5, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, SeafloorCavern_Room4_EventScript_234CB3, 946
SeafloorCavern_Room4_MapWarps: @ 85359C4
warp_def 13, 1, 3, 1, MAP_SEAFLOOR_CAVERN_ROOM2