Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
ShoalCave_LowTideEntranceRoom_EventObjects: @ 853627C
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 30, 3, 3, 1, 1, 1, 0, 0, ShoalCave_LowTideEntranceRoom_EventScript_2913C0, 1081
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 18, 15, 3, 9, 1, 1, 0, 0, ShoalCave_LowTideEntranceRoom_EventScript_236DD9, 0
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 30, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideEntranceRoom_EventScript_2913C0, 1081
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 18, 15, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, ShoalCave_LowTideEntranceRoom_EventScript_236DD9, 0
ShoalCave_LowTideEntranceRoom_MapWarps: @ 85362AC
warp_def 20, 30, 3, 0, MAP_ROUTE125