Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
ShoalCave_LowTideIceRoom_EventObjects: @ 8537100
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 12, 8, 3, 1, 1, 1, 0, 0, ShoalCave_LowTideIceRoom_EventScript_2913E7, 1112
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 12, 21, 4, 1, 1, 1, 0, 0, ShoalCave_LowTideIceRoom_EventScript_2913F4, 1113
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 12, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideIceRoom_EventScript_2913E7, 1112
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 12, 21, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideIceRoom_EventScript_2913F4, 1113
ShoalCave_LowTideIceRoom_MapWarps: @ 8537130
warp_def 17, 10, 3, 3, MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM