Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
ShoalCave_LowTideInnerRoom_EventObjects: @ 85362E0
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 26, 14, 5, 1, 1, 1, 0, 0, ShoalCave_LowTideInnerRoom_EventScript_2913CD, 1082
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 26, 14, 5, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideInnerRoom_EventScript_2913CD, 1082
ShoalCave_LowTideInnerRoom_MapWarps: @ 85362F8
warp_def 34, 29, 3, 1, MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM