Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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ShoalCave_LowTideInnerRoom_EventObjects: @ 85362E0
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 26, 14, 5, 1, 1, 1, 0, 0, ShoalCave_LowTideInnerRoom_EventScript_2913CD, 1082
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 26, 14, 5, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideInnerRoom_EventScript_2913CD, 1082
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ShoalCave_LowTideInnerRoom_MapWarps: @ 85362F8
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warp_def 34, 29, 3, 1, MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM
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