Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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ShoalCave_LowTideLowerRoom_EventObjects: @ 85363DC
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object_event 1, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 25, 3, 3, 1, 0, 0, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2908BA, 17
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 4, 3, 2, 1, 1, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2371B2, 0
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object_event 1, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 25, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2908BA, 17
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2371B2, 0
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ShoalCave_LowTideLowerRoom_MapWarps: @ 853640C
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warp_def 7, 2, 3, 3, MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM
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