Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
ShoalCave_LowTideLowerRoom_EventObjects: @ 85363DC
object_event 1, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 25, 3, 3, 1, 0, 0, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2908BA, 17
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 4, 3, 2, 1, 1, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2371B2, 0
object_event 1, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 25, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2908BA, 17
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, ShoalCave_LowTideLowerRoom_EventScript_2371B2, 0
ShoalCave_LowTideLowerRoom_MapWarps: @ 853640C
warp_def 7, 2, 3, 3, MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM