Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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ShoalCave_LowTideStairsRoom_EventObjects: @ 8536394
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 12, 3, 1, 1, 1, 0, 0, ShoalCave_LowTideStairsRoom_EventScript_2913DA, 1083
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideStairsRoom_EventScript_2913DA, 1083
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ShoalCave_LowTideStairsRoom_MapWarps: @ 85363AC
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warp_def 3, 12, 3, 1, MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM
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