Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
ShoalCave_LowTideStairsRoom_EventObjects: @ 8536394
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 12, 3, 1, 1, 1, 0, 0, ShoalCave_LowTideStairsRoom_EventScript_2913DA, 1083
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ShoalCave_LowTideStairsRoom_EventScript_2913DA, 1083
ShoalCave_LowTideStairsRoom_MapWarps: @ 85363AC
warp_def 3, 12, 3, 1, MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM