Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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SingleBattleColosseum_EventObjects: @ 8539D44
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 9, 3, 3, 9, 0, 0, 0, 0, SingleBattleColosseum_EventScript_2774A6, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 9, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SingleBattleColosseum_EventScript_2774A6, 0
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SingleBattleColosseum_MapWarps: @ 8539D5C
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warp_def 6, 8, 3, 127, MAP_NONE
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