Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
SkyPillar_Top_EventObjects: @ 8537170
object_event 1, EVENT_OBJ_GFX_RAYQUAZA_2, 0, 14, 7, 3, 8, 1, 1, 0, 0, 0x0, 773
object_event 2, EVENT_OBJ_GFX_RAYQUAZA_1, 0, 14, 6, 3, 8, 1, 1, 0, 0, SkyPillar_Top_EventScript_239722, 80
object_event 1, EVENT_OBJ_GFX_RAYQUAZA_2, 0, 14, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 773
object_event 2, EVENT_OBJ_GFX_RAYQUAZA_1, 0, 14, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SkyPillar_Top_EventScript_239722, 80
SkyPillar_Top_MapWarps: @ 85371A0
warp_def 16, 14, 3, 1, MAP_SKY_PILLAR_5F