Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SkyPillar_Top_EventObjects: @ 8537170
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object_event 1, EVENT_OBJ_GFX_RAYQUAZA_2, 0, 14, 7, 3, 8, 1, 1, 0, 0, 0x0, 773
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object_event 2, EVENT_OBJ_GFX_RAYQUAZA_1, 0, 14, 6, 3, 8, 1, 1, 0, 0, SkyPillar_Top_EventScript_239722, 80
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object_event 1, EVENT_OBJ_GFX_RAYQUAZA_2, 0, 14, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 773
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object_event 2, EVENT_OBJ_GFX_RAYQUAZA_1, 0, 14, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SkyPillar_Top_EventScript_239722, 80
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SkyPillar_Top_MapWarps: @ 85371A0
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warp_def 16, 14, 3, 1, MAP_SKY_PILLAR_5F
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