Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
SlateportCity_BattleTentCorridor_EventObjects: @ 852F4B0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
SlateportCity_BattleTentCorridor_MapEvents:: @ 852F4C8
map_events SlateportCity_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0