Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,9 +1,9 @@
SlateportCity_BattleTentLobby_EventObjects: @ 852F408
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 5, 3, 8, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_2088AA, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 1, 5, 3, 2, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A3D, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 3, 7, 3, 7, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A7E, 0
object_event 4, EVENT_OBJ_GFX_GIRL_1, 0, 1, 8, 3, 1, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A87, 0
object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 11, 8, 3, 9, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A90, 0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_2088AA, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 1, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A3D, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 3, 7, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A7E, 0
object_event 4, EVENT_OBJ_GFX_GIRL_1, 0, 1, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A87, 0
object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 11, 8, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, SlateportCity_BattleTentLobby_EventScript_208A90, 0
SlateportCity_BattleTentLobby_MapWarps: @ 852F480
warp_def 6, 9, 0, 3, MAP_SLATEPORT_CITY